Participants will learn to develop, create, implement, and assess a STEAM (science, technology, engineering, arts, and math) program, lessons and units. A variety of frameworks will be reviewed and discussed to allow for easy replication of STEAM units and activities. Inquiry-based lessons for instruction and assessment will be explored to help gain a better understanding of possible classroom applications and projects. Educators will leave the course with a roadmap to better implement STEAM into their classroom, promote STEAM questioning, and develop STEAM PBL (Project-Based Learning) units.
Participants in this course will learn how to build academic success for at-risk students by developing student resilience, designing active learning experiences, motivating underachievers, and fostering social emotional skills. Participants will explore strategies for reaching students of poverty and students with ADHD, and learn how to work effectively with at-risk students and their parents.
In this course, educators will learn how to effectively assign a variety of assignments within in Google Classroom, quick poll students, use the course stream, and Google Hangouts, assess students in a wide range of ways, create blogs, learn additional Google Classroom add-on features, and how to bring parents into the Google Classroom. Participants will become skilled on how to use Google digital resources to collaborate, create, communicate, and assess students using Google Chrome Applications. Completion of the course will provide a wealth of ideas and skills to create your dynamic online classroom.